LuckyCasino sparks unprecedented proactive refund wave for Dutch players iGame

LuckyCasino sparks unprecedented proactive refund wave for Dutch players

(AsiaGameHub) - LuckyCasino has initiated compensation for Dutch players who gambled on its platform prior to the introduction of online gambling regulations in the Netherlands. Former LuckyCasino customers were notified via email about receiving refunds from their accounts, though no details were provided regarding how the amounts were calculated. Recipients must either already have or create a OneCasino account and log in to claim the offer. Additionally, if former LuckyCasino players need to submit immigration documentation to verify their identity before receiving payments into a bank account, onechrist.com stated, “the payment provider will not respond to queries about this.” This marks the first instance in history where an online gaming company has proactively reached out to players to issue refunds before regulatory oversight was established. Numerous settlements have occurred as a result of lawsuits filed against these companies. So far, rulings have largely favored players in each case, with several cases continuing through the courts. Currently, legal proceedings at the Supreme Court of the Netherlands are underway to address key questions about gambling contracts made before regulation. Earlier this year, the attorney general advised the Dutch Supreme Court not to declare all gambling contracts void but ruled that players remain eligible for repayment under certain conditions, including when the gaming company failed to fulfill its duty of care toward its players. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Polymarket launches iOS app in the United States iGame

Polymarket launches iOS app in the United States

(AsiaGameHub) - Polymarket has launched access to the U.S. exchange on iOS, marking a significant milestone after a more than six-month waitlist period for entry into the American market. Previously, U.S. users could only access the app through invitation-only channels. The release of this iOS app now allows U.S. Apple users to participate in trading markets directly via the platform, following their placement on a waitlist. The Android version of the app has not yet been announced. In July 2025, Polymarket acquired QCEX, a CFTC-licensed exchange, which enabled the company to operate within the U.S. market under established regulatory guidelines. Following a settlement with the Commodity Futures Trading Commission in 2022 over the provision of unregistered derivatives, Polymarket was barred from U.S. operations and fined $1.4 million. A major step in its return to the U.S. market was the acquisition of futures commission merchant status, permitting the offering of event contracts domestically. However, the timeline for re-entering the American market has extended beyond initial expectations. Throughout this period, Polymarket has remained active by maintaining strong trade volumes through international users who accessed the platform via VPNs. The company continued to offer trading opportunities during recent high-profile events such as March Madness and The Masters by allowing users to engage through its international accounts. Industry data indicates ongoing growth in prediction markets across the United States, with millions of users already participating in event-based prediction betting and traditional sports wagering. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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UK establishes major independent research centre to investigate gambling harm iGame

UK establishes major independent research centre to investigate gambling harm

(AsiaGameHub) - The UK has announced the establishment of the largest independent research centre for research into gambling-related harm, which will be funded through the statutory gambling levy. Announced by the Department for Culture, Media and Sport (DCMS), the new Gambling Harms Research UK (GHR-UK) Evidence Centre aims to address long-standing gaps in evidence that have limited policy, prevention and treatment efforts. The centre will be funded through the gambling levy administered by UK Research and Innovation (UKRI). £22.1 million has been made available for this centre to be operational in 2025–26. The centre is led by a consortium from Glasgow, Sheffield, Swansea Universities, and King’s College London. It is estimated that harmful gambling results in approximately £1.4 billion in annual costs for the UK, with additional social costs such as implications for mental health, and criminal justice systems. In addition, the centre will ensure that individuals with lived experience are a priority in all research, with campaigner Martin Jones being appointed to ensure that the research conducted reflects the harms of gambling in real life in areas such as suicide, financial distress and algorithmic risk. It was also made clear that the GHR-UK Evidence Centre will also be free from industry influence through governance arrangements established to safeguard the integrity of the research. The launch of the centre coincides with a broader shift in gambling policy across the UK including new scrutiny of gambling advertising and the creation of a new cross-agency gambling task force to enhance the enforcement of illegal gambling with a focus on payment, advertising and cross-agency collaboration. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Aristocrat targets A$1 billion in annual Interactive revenue by FY29 following strong H1 FY26 digital performance iGame

Aristocrat targets A$1 billion in annual Interactive revenue by FY29 following strong H1 FY26 digital performance

(AsiaGameHub) - Aristocrat Leisure has set a goal to achieve A$1 billion in annual Interactive revenue by FY29, following continued progress across its digital operations in the first half of FY26. For the six months ending 31 March, revenue from continuing operations amounted to A$3.03 billion, slightly lower than the prior year. Profit comparisons were affected by the sale of Plarium Global, which was divested by Aristocrat’s subsidiary Pixel United to Modern Times Group in February 2025. Despite softer year-on-year revenue performance, Aristocrat highlighted significant advances in its Interactive segment, driven by growth in iLottery, expanded content offerings, platform technology improvements, investments in operational scale, and the integration of AI for enhanced efficiency. Trevor Croker, CEO of Aristocrat, noted that momentum in the Interactive division continues to strengthen, with recent leadership changes, including the appointment of Dylan Slaney last year, contributing positively. In H1, Aristocrat’s Gaming division remained the largest revenue contributor, rising 4.9% (to $1.96 billion) and supporting the installation of over 2,000 new gaming units across North America. Product Madness saw a decline of 10.6%, falling to $805.6 million; however, the company reported improved social casino bookings and strong performances from key brands such as Lightning Link, Cashman Casino, and Heart of Vegas. Interactive revenue held steady at $262 million, though it grew by 3.9% on a constant currency basis. According to Aristocrat, gains in iLottery expansion and broader content operations in North America offset losses from the company’s exit from the white label market. Pre-tax profits rose sharply by 44.5% to $1.12 billion, while net profit from continuing operations increased by 56.3% to $798.5 million. However, total net profit decreased due to impacts from discontinued operations and unfavorable foreign exchange movements compared to the previous year. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Stake Aims to Expand Further Growth in Latin America After Launch in Mexico iGame

Stake Aims to Expand Further Growth in Latin America After Launch in Mexico

(AsiaGameHub) - According to LatAm General Manager Diana Otalora, Stake is investigating further opportunities for growth throughout Latin America after recently entering the Mexican market. This month, Stake commenced operations in the Mexican gambling sector through an official partnership with Uno Capali, secured via a SEGOB grant. The operator had already moved into Colombia, Peru, and Brazil in 2023, making Mexico the fourth regulated country for Stake in the region. Otalora stated that Latin America remains a primary region for Stake's strategic growth. As regulations across various markets develop, the company will monitor new potential countries for entry. The Mexican market possesses key attributes for Stake's growth, including a strong sports culture, a sizable population, and a fast-expanding digital economy in the lead-up to the 2026 FIFA World Cup. In every Latin American country it enters, Stake intends to employ a localized strategy, tailoring its approach to each nation's regulatory framework and how its players interact with sports. Otalora emphasized that local and international sponsorships will continue to be vital for building the Stake brand in Latin America. Currently, Stake sponsors Everton F.C. and served as the title sponsor for the Stake F1 Team Kick Sauber. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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bragg advances with “games-first” approach in Q1 2026 iGame

bragg advances with “games-first” approach in Q1 2026

(AsiaGameHub) - Bragg Gaming Group, now rebranded as “bragg,” reported that its games-first approach continued to build traction in Q1 2026 as losses narrowed and full-year guidance was upheld. Revenue for the quarter ending 31 March came to €25.7 million, compared with €25.5 million in Q1 2025. Growth remained measured, yet bragg noted stronger profitability stemming from higher-margin proprietary titles and operational efficiencies. CEO Matevž Mazij said the company’s solid execution during the quarter has positioned the planned acquisition of Drayton International as a potentially transformative fit with Bragg’s long-term strategy. Brazil ranked among Bragg’s strongest markets for the period, supported by the recent onset of formal regulation, with revenue of €2.9 million, up 33.3% year on year. Malta became the company’s top revenue-generating region at €5.8 million, while turnover in the Netherlands declined following new tax rules. Revenue from US offerings fell 12.1% to €2.5 million, mainly due to the absence of a one-off project with Caesars Entertainment recorded in Q1 2025. Recurring sales of Bragg’s proprietary products rose 7.1%. The company sharply cut its quarterly loss, trimming the net deficit by 53% from €2.6 million to €1.2 million. On a currency-adjusted basis, the net loss stood at €885 thousand versus €4.1 million in the same quarter last year. Bragg reaffirmed its full-year guidance for calendar 2026 at €97 million to €104.5 million in revenue and adjusted EBITDA of €16 million to €19 million. Alongside the earnings update, bragg unveiled refreshed branding, dropping “Gaming Group” to reflect a sharper focus on technology and gaming. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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100HP Sponsors AffPapa iGaming Awards 2026 Category iGame

100HP Sponsors AffPapa iGaming Awards 2026 Category

(AsiaGameHub) - AffPapa is pleased to announce that 100HP will participate in the AffPapa iGaming Awards 2026 as a Category Sponsor for the "Affiliate Network of the Year" nomination. 100HP is an iGaming solutions provider dedicated to developing products that act as growth tools for operators, aggregators, and affiliate teams. The company specializes in crash and instant games, integrating mobile-first development with growth-oriented mechanics designed to enhance retention, engagement, and return on investment. Its platform supports over 100 currencies and more than 30 languages, while offering seamless integration, flexible customization options, and scalable infrastructure tailored to global markets. 100HP shared its thoughts on the sponsorship: Operating at the intersection of mobile gaming and online gambling, 100HP helps operators and partners connect with new audiences through mobile-first real-money experiences. We are thrilled to join the AffPapa iGaming Awards as a sponsor and become part of a community that unites industry professionals committed to authentic partnerships, sustainable growth, and long-term value. Events like AffPapa create valuable opportunities for networking, business expansion, and knowledge exchange across the iGaming ecosystem, and we are proud to contribute to it. In celebration of its 5th anniversary, the AffPapa iGaming Awards 2026 will feature this year's "The Test of Time" theme along with four exclusive categories aimed at recognizing outstanding achievements and leadership. The awards ceremony will be held on May 20, coinciding with the final day of the AffPapa Conference Madrid, where more than 1,500 affiliates, operators, and B2B providers will gather. Yeva Avagyan, Head of Commercial at AffPapa, commented: We are delighted to welcome 100HP as a Category Sponsor of the AffPapa iGaming Awards 2026. Their emphasis on scalable products, player engagement strategies, and operator growth aligns with the innovative trajectory of our industry. We appreciate their support for the "Affiliate Network of the Year" category. Reserve your place at the AffPapa iGaming Awards 2026 by visiting the official website. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Esportes Gaming Brasil Appoints Andréa Curral as New Marketing Director iGame

Esportes Gaming Brasil Appoints Andréa Curral as New Marketing Director

(AsiaGameHub) - Esportes Gaming Brasil (EGB)—the parent company behind the Esportes da Sorte, Onabet, and Lottu brands—has named Andréa Curral as its new Marketing Director. Boasting over 17 years of expertise in branding, media, communications, and consumer experience, the executive will now oversee the company’s positioning strategies, marketing campaigns, and sponsorship efforts during a period of consolidation and growth in Brazil’s regulated market. Andréa will manage the group’s brand development, media relations, communications, campaign execution, and proprietary projects divisions. Her role also includes strategic oversight of the group’s sponsorship portfolio, which features partnerships with clubs like Corinthians, Ceará, Ferroviária, and Náutico, as well as major cultural events supported by the company. This appointment underscores the group’s ongoing efforts to strengthen its institutional and operational capabilities, as it continues to expand investments in technology, user experience, and brand growth within the gaming and entertainment sector. Having previously held roles at Discovery, Warner Bros., and Privalia, Andréa has built a career leading high-complexity operations and integrated projects across branding, performance, consumer experience (UX), and brand reputation. For Andréa Curral, the core challenge is to deepen the connections between the brand, business goals, and audience experience. Andréa said: Taking on the marketing leadership role for a group with EGB’s relevance and growth trajectory is an opportunity to create projects with real, tangible impact. Our focus will be on developing strategies that expand brand visibility, strengthen audience relationships, and support the company’s consistent growth. Andréa holds a Social Communication degree from FAAP, a postgraduate qualification in Project and Portfolio Management from Universidade Anhembi Morumbi, and an MBA in Digital Business from FIAP. Throughout her career, she has led multidisciplinary teams and participated in organizational transformation and operational integration processes within the media and technology sectors. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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SBC Summit Tbilisi charts course for gaming industry growth across Eastern Europe and Central Asia iGame

SBC Summit Tbilisi charts course for gaming industry growth across Eastern Europe and Central Asia

(AsiaGameHub) - SBC Summit Tbilisi will return to the Sheraton Grand Tbilisi Metechi Palace on July 15-16. The event explores gaming market opportunities across Eastern Europe and Central Asia. Press release.- SBC Summit Tbilisi, presented by EGT and Amusnet, will return to Georgia this July with a conference agenda focused on helping stakeholders explore opportunities across Eastern Europe and Central Asia as the region’s gaming markets continue to evolve. Co-hosted with SMH, a Georgia-based company operating at the intersection of sports, media, and igaming, the summit will take place at the Sheraton Grand Tbilisi Metechi Palace from July 15-16, 2026. Across the event’s two-day conference programme, attendees will hear from regional and global experts on how companies can scale successfully across Eastern Europe and Central Asia. Panels will examine the operational and payments infrastructure required for growth, how to navigate varied regulatory frameworks, and how operators and affiliates can build more effective partnerships to drive acquisition. The agenda will also feature an SBC Regulators Forum, giving delegates direct insight from the bodies responsible for shaping gaming frameworks across Eastern Europe and Eurasia. Sessions will explore how regulators are tackling the black market, strengthening cross-border cooperation, and preparing for the regulatory changes expected for the region in 2027. Commenting on this year’s conference agenda, Rasmus Sojmark, CEO and founder of SBC, said: “Eastern Europe and Central Asia present huge opportunities, but they’re not straightforward markets to navigate. Each country comes with its own regulatory nuances, operational challenges, and player dynamics, which means there’s no one-size-fits-all approach. “What we’re aiming to do with this agenda is provide a clearer roadmap. We’re bringing together operators, affiliates, and suppliers who have first-hand experience in the region to share what works, what doesn’t, and where the real opportunities lie for those looking to build a sustainable presence.” Day One of SBC Summit Tbilisi’s conference agenda will centre on how businesses can enter and scale successfully in the region, opening with market entry discussions led by experts who have already navigated Eastern Europe and Central Asia’s fragmented regulatory landscape. The programme then shifts to execution, with sessions examining how operators can build payment infrastructure that is compliant, fast, and capable of earning player trust. Discussions will also explore how AI can be integrated into core systems to strengthen player protection and improve fraud prevention. The agenda also addresses the ongoing challenge of the black market, with a focus on how the industry can work more closely with regulators to reinforce the licensed sector. Closing the day, SMH Global’s sporting expertise will take centre stage, highlighting how gaming companies can partner with sports clubs to deliver stronger returns on sponsorships as regulations continue to tighten. Day Two shifts the focus to how brands can build for the future in the region, starting with discussions on talent, from attracting skilled professionals to retaining them in increasingly competitive markets. The agenda also examines how operators are rethinking the player experience, as expectations around speed, usability, and trust continue to rise. Attention then turns to acquisition, exploring how it is evolving across Eastern Europe and Central Asia. Industry experts will share insights on building more transparent and sustainable operator-affiliate partnerships, alongside the growing role of first-party data and influencer-led channels in performance marketing. The programme closes with a spotlight on sports and sports betting. Delegates will gain practical insight into preparing tech infrastructure for major events like the World Cup, as well as the marketing strategies needed to convert and retain new players. The final sessions will also examine how sports clubs are evolving into global entertainment brands, and what this means for future collaborations with gaming companies. Lasha Machavariani, founder of SMH Global, added: “Bringing SBC Summit to Tbilisi for the fourth consecutive time is a landmark moment for the whole region. Together with the SBC team, we are proud to introduce the same world-class standards in 2026. Georgia is uniquely positioned as a bridge between Europe and Asia, and Eastern Europe and Central Asia represent one of the most dynamic and strategically important growth regions in the global gaming industry.” SBC Summit Tbilisi will unite over 2,500 senior executives from across Eastern Europe and Central Asia. Across two days, delegates can expect focused networking opportunities, executive-level discussions, and an exhibition floor designed to facilitate commercial connections in the region. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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TaDa Gaming expands into LatAm, UK and Europe via Torrero iGame

TaDa Gaming expands into LatAm, UK and Europe via Torrero

(AsiaGameHub) - Provider secures international growth with leading B2B platform. Press release.- TaDa Gaming has further enhanced its brand recognition across Latin America, Europe, and Mexico through a strategic partnership with Torrero, a full-service B2B iGaming platform and aggregator. Launched under the Betmaster casino brand in Estonia, Finland, Ireland, Mexico, and the UK, TaDa Gaming’s portfolio will also be accessible on casinoin.ie, featuring the Fortune Gems slot series. The original title, Fortune Gems, delivers highly engaging gameplay, while subsequent releases incorporate the Lucky Wheel and symbol-splitting mechanics to add depth and variety. The latest hit, Fortune Gems 500, introduces an impressive EX NUDGE multiplier feature while retaining the simple, intuitive core that has driven the series' global success. Torrero’s clients will also gain access to TaDa Gaming’s award-winning gamification tools—GiftCode and WIN CARD—alongside new offerings such as Hot Hand and Highlights. TaDa Gaming’s mobile-first, player-focused, and expertly localized games stand out for their dynamic features, immersive themes, and streamlined onboarding tailored to resonate with each target audience. Founded in 2018, Torrero provides comprehensive iGaming solutions, including a library of over 10,000 games, support for more than 35 languages, and multi-currency capabilities. With licenses from Estonia, Isle of Man, Mexico, Malta, and the UK, its platform and white-label services are currently used by major operators like Betmaster and Casinoin across various international markets. This collaboration enables Torrero’s operator partners to access compelling, content-rich titles designed to enhance player acquisition and retention, strengthening its ongoing strategy to expand aggregation capabilities and deliver premium content globally. Ray Lee, director of business development at TaDa Gaming, stated: “Collaborating with Torrero from Eastern Europe to the Nordics while reinforcing our footprint in Mexico and the UK represents a significant milestone in our expansion. We are excited to provide Torrero with high-quality, performance-driven games.” Aleksei Tolstov, head of business development at Torrero, added: “Partnering with TaDa Gaming marks a key advancement in enriching our content lineup. Their diverse portfolio and player-centric philosophy align perfectly with our goal of offering operators elite gaming experiences and scalable solutions.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Stake Enhances Flagship Crash Game with Clearer Visuals and Smoother Play iGame

Stake Enhances Flagship Crash Game with Clearer Visuals and Smoother Play

(AsiaGameHub) - A global overhaul of one of the most-played titles in the Stake Originals lineup brings a new graph crack animation, dynamic multiplier color transitions, an active player counter, and enhanced speed and reliability across all devices. Stake, the world’s leading online casino and sportsbook, has today unveiled a major worldwide update to its flagship Crash casino game—representing the next key development in the ongoing evolution of the Stake Originals portfolio. This upgrade introduces a revitalized visual presentation and a suite of performance enhancements for users. Crash has cultivated a strong international audience thanks to its straightforward yet thrilling gameplay format: players monitor a steadily increasing multiplier and must choose the optimal moment to cash out before it suddenly crashes. As one of the most iconic games within the Stake Originals collection, it plays a central role in defining the platform’s proprietary gaming identity. The latest iteration refines both the appearance and user experience of every round. The update features an updated visual design, including a redesigned graph crack animation that creates a more pronounced visual climax at the end of each round. The multiplier display now includes dynamic color gradients that shift in real time—starting with blue during early stages, transitioning through green and purple, and culminating in yellow as values climb higher. Additionally, a new on-screen player count shows how many participants remain active in each round, reinforcing a stronger sense of shared, live interaction. Cashout responsiveness has been optimized for quicker and more consistent input recognition during critical multiplier moments, resulting in a smoother overall experience. The update also ensures uninterrupted gameplay during backend deployment cycles, allowing Crash to run seamlessly while system improvements are implemented in the background. Enhanced game payload optimization and upgraded processing systems further reduce load times and increase stability—especially during peak usage periods—delivering a more dependable experience across every device. Stake’s Chief Marketing Officer, Akhil Sarin, stated: Crash embodies what makes a Stake Original special—fast-paced, socially engaging, and brimming with excitement. This update aims to deliver a crisper, more responsive version of a game fans already adore, while preserving everything that first drew them in. As one of Stake Casino’s most popular games, this update focuses on maintaining the core appeal that players cherish while refining every aspect around it. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Virginia’s casino revenue increases by 25.6% year-over-year in April iGame

Virginia’s casino revenue increases by 25.6% year-over-year in April

(AsiaGameHub) - Casino gaming revenue hit $99m in April, a 25.6% increase year-over-year. US – The Virginia Lottery has issued its April report on casino gaming activity. Five venues—Hard Rock Bristol, Rivers Casino Portsmouth, Caesars Virginia, The Interim Gaming Hall Norfolk, and Live! Virginia—reported a combined revenue of $99m, up 25.6% from the same month last year. Of this total, slot machines generated $75m and table games $24m. The state collected $17.8m in taxes, which went to the Gaming Proceeds Fund. The report shows Caesars Virginia led the market with an adjusted gross revenue (AGR) of $33.5m: $26m from slots and $7.5m from table games. Rivers Casino Portsmouth followed with $27.3m in AGR—$19m from slots and $8.2m from table games. Hard Rock Bristol’s AGR was $23.4m, including $18.4m from slots and $5m from table games. Live! Casino Virginia, which opened in January, posted an AGR of $13.8m ($10.5m from slots and $3.3m from table games). The Interim Gaming Hall Norfolk, launched in November 2025, earned $958,255 from slots alone. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Century Casinos announces Lyle Randolph as US executive vice president of operations iGame

Century Casinos announces Lyle Randolph as US executive vice president of operations

(AsiaGameHub) - Randolph will oversee the company’s seven US properties. United States.- Century Casinos has announced that Lyle Randolph, a long-serving regional vice president and general manager, has been appointed executive vice president of operations for the US. He will be responsible for managing the company’s seven US properties, which together feature 4,701 slot machines and 93 table games. Randolph began his gaming career in 1995 at Casino Aztar in Missouri. Following the acquisition of the property by Isle of Capri Casinos, he became general manager for both Caruthersville and Cape Girardeau. Since Century Casinos acquired the Missouri properties in 2019, Randolph has served as vice president of operations for both casinos. Throughout his tenure, he has remained actively involved in civic, charitable, and industry leadership initiatives, including statewide advisory appointments and leadership positions with regional business, tourism, humanitarian, and gaming organizations. For the three months ended March 31, the company reported net operating revenue of $137.2 million, marking a 5 per cent increase year-over-year and setting a new record for a first quarter. Earnings from operations were $11.8 million, representing a 65 per cent rise. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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French regulator raises red flags over “concerning” results from first-of-its-kind European gambling risk algorithm iGame

French regulator raises red flags over “concerning” results from first-of-its-kind European gambling risk algorithm

(AsiaGameHub) - Players classified as high-risk accounted for 60% of operators’ gross gaming revenue (GGR). France.- The Autorité Nationale des Jeux (ANJ) has launched a new algorithm designed to assess problem gambling in France, and early results have sparked significant concern. According to the regulator, high-risk players contributed 60% of total operator gross gaming revenue (GGR). The data revealed an increase in both the number of problem gamblers and their share of operator revenues. During the second half of 2025, the algorithm identified approximately 600,000 players with a high probability of engaging in excessive gambling. This group represented 8.7% of France’s online gambling user base across licensed operators. Of these, around 300,000 were categorized as “manifestly excessive” gamblers—a classification the ANJ stated operators must urgently identify. These high-risk individuals generated roughly €1.2 billion in GGR, equivalent to 60% of all online gambling income. The regulator noted this percentage has been steadily rising since 2023. A first in European gambling regulation While comparable initiatives are underway in Spain and the Netherlands, the ANJ asserts its new algorithm is the first operational system of its kind in Europe. Built using continuous player account data from licensed operators and scientific research, the model incorporates 23 indicators related to financial activity, betting frequency, use of self-limitation tools, and historical behavior. Based on these metrics, gamblers are segmented into four groups: Recreational players, Moderate-risk players, Excessive players, and Manifestly excessive players. Operators may voluntarily implement the algorithm alongside their own monitoring frameworks. The tool’s accuracy was tested against the Canadian Problem Gambling Index, with validation conducted by a scientific committee comprising leading researchers. The French gambling authority described the findings as “concerning” and concluded that current efforts by operators to detect and assist excessive gamblers remain inadequate. It expects swift improvements in identification, especially for the 300,000 players labeled manifestly excessive. Recent measures include an updated national self-exclusion register. Although operators have shown some progress—identifying 89,000 excessive gamblers in 2025 compared to 31,000 in 2024—the regulator emphasized this falls short of expectations relative to prevalence studies. Isabelle Falque-Pierrotin. Photo: ANJ ANJ President Isabelle Falque-Pierrotin remarked: “The development of this algorithm and its availability to operators marks a decisive step for the regulator. It demonstrates our capacity to create an innovative and effective instrument tailored to reflect real-world online gambling practices. “In addition to existing surveys, the algorithm enables a more objective evaluation of efforts to detect problem gamblers, which operators must continue without delay.” Speaking about FDJ United and PMU, she added: “It is crucial that this detection also occurs at retail outlets, a goal we have been urging the two monopolies to pursue since 2024.” The algorithm forms part of the ANJ’s 2024–2026 strategy, which prioritizes reducing excessive and pathological gambling. French law mandates operators to intervene with problematic gamblers via mechanisms such as bet limits, account monitoring, referrals to support services, and, if necessary, account suspension or closure. The regulator has issued a warning ahead of the upcoming 2026 FIFA World Cup, cautioning operators against launching aggressive promotional campaigns. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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PlayCity launches Ukraine’s new State Online Monitoring System (DSOM) for gambling sector oversight iGame

PlayCity launches Ukraine’s new State Online Monitoring System (DSOM) for gambling sector oversight

(AsiaGameHub) - The regulator indicates that 11 Ukrainian gambling operators have already linked to the system. Ukraine.- PlayCity, the gambling regulator of Ukraine, has announced that the new State Online Monitoring System, referred to as DSOM, is currently available on a trial basis. The entity states that the initial 11 gambling operators have been connected, with others undergoing the connection process. A dedicated section regarding DSOM has been added to the PlayCity website to supply fundamental details about the system’s functionality, the connection procedure, and the regulatory structure. It also clarifies the method for using the operator portal, which requires a company manager or an authorized individual to log in with a qualified electronic signature. The DSOM is designed to facilitate monitoring of the entire Ukrainian gambling sector, granting PlayCity visibility over all gambling transactions occurring on the regulated market. It comprises two principal components: an internal section accessible to state authorities and an external section accessible to gambling operators. Access for all parties is conducted exclusively via a unique identifier. Gambling enterprises can now connect to DSOM and utilize test data to configure transaction transmission and resolve technical discrepancies in their systems. This provides them with additional preparation time for the mandatory integration, as stated by PlayCity. The integration of operators is being executed in phases to evaluate the system under real operating conditions, test the transfer of transaction data, and properly incorporate operators’ digital systems into the unified monitoring framework. The strategy involves continued testing and gradual expansion of the system to cover the entire licensed gambling market in Ukraine. Following the payment of a licence fee, data regarding a new gambling operator is entered into the register within one business day, after which the company gains access to its account. From the point when the operator’s system is integrated into DSOM, information exchange occurs automatically in encrypted form via the API. Functions of PlayCity’s DSOM Last month, the operation of DSOM was demonstrated to state and law enforcement bodies at the Verkhovna Rada Committee on Digital Transformation. They illustrated the system’s internal workings and its intended role in assisting the state to view authentic data from the gambling industry, including financial transactions, bets, payouts, and other operational metrics of operators’ activities. The DSOM is presented as a move toward data-driven regulation, aiming to provide the state with a comprehensive and reliable overview of the gambling market in a format接近实时. The system logs key operations such as bets, returns, and winnings payouts. Each operation is transmitted as a distinct transaction with a unique identifier, and the sent data cannot be altered or overwritten, according to PlayCity. The State Tax Service of Ukraine also grants access to primary transaction data for calculating GGR for gambling business taxation, as well as taxes on player winnings, the military levy, and personal income tax. The system records each user’s transactions within operators’ gaming systems but does not gather players’ personal data or monitor the movement of their funds outside of gaming activities. All data is transmitted to the State Tax Service in an anonymised format. This enables the state to analyze real market operational metrics and monitor the accuracy of tax computations, PlayCity stated. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Mohegan’s net revenue rises in second fiscal quarter iGame

Mohegan’s net revenue rises in second fiscal quarter

(AsiaGameHub) - Mohegan's net revenue increased by 2.4 percent compared to the corresponding period in 2025, driven by a record quarterly performance from Mohegan Digital. The Mohegan Tribal Gaming Authority has released its operating results for the second fiscal quarter, which concluded on March 31, 2026. The company reported net revenue of $429.0 million, marking a 2.4 percent increase from the equivalent period in 2025, primarily attributed to Mohegan Digital's record-setting quarterly performance. Adjusted EBITDA reached $85.4 million, an increase of $1.5 million. The company noted that if Mohegan Sun's table hold were normalized, Adjusted EBITDA would have shown an $8.3 million, or 10 percent, rise. Mohegan Digital posted record net revenue of $79.3 million, an increase of $22.7 million. Its Adjusted EBITDA also hit a record $39.7 million, up $12.9 million from the previous year's period. Within the domestic resorts segment, net revenue stood at $288.6 million, a decrease of $9.4 million compared to the prior-year period. Robust slot performance at Mohegan Sun was counteracted by an unfavorable table hold and reduced table volumes. Adjusted EBITDA for this segment was $59.7 million, down $11.5 million from the prior-year period, mainly due to decreased revenues and marginally higher operating expenses, such as elevated energy costs. International resorts recorded net revenue of $66.5 million, a decline of $0.6 million, and adjusted EBITDA of $1.8 million, down $0.9 million from the prior-year period. The reduction in adjusted EBITDA largely stemmed from lower net revenue and increased contractual lease obligations. For Corporate and development, net revenue reached $4.4 million, an increase of $0.6 million. The adjusted EBITDA loss amounted to $15.8 million, an increase of $1 million, attributed to labor savings following a recent workforce reduction. It's worth noting that the net loss in the prior-year period incorporated a $179.5 million loss from discontinued operations linked to Mohegan Inspire. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Arizona’s March sports betting handle falls 5.7% compared to the previous year iGame

Arizona’s March sports betting handle falls 5.7% compared to the previous year

(AsiaGameHub) - Bettors wagered $836.9 million, down 5.7 percent year-over-year. US.- The Arizona Department of Gaming (ADG) has released sports betting figures for March. Bettors wagered $836.9 million, down 5.7 percent year-over-year and down from February 2026. The state collected $4.8 million in event wagering privilege fees for the month. There are 14 licensed event wagering operators and 14 licensed fantasy sports operators in the state. For fiscal year 2026 year-to-date, regulated event wagering and fantasy sports have generated $47.8 million in privilege fees: $46.7 million from event wagering and $1.1 million from fantasy sports. Since the launch of legal sports betting in Arizona in 2021, people have wagered $33.9 billion, generating $179.9 million in privilege fees. US District Judge Michael Liburdi recently barred Arizona from applying its gambling statutes to prediction markets. He granted a preliminary injunction on May 5, siding with the Commodity Futures Trading Commission (CFTC) and the Department of Justice (DOJ), declaring that wagers on future events qualify as federally regulated "swaps." This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Codere Online posts record first-quarter performance iGame

Codere Online posts record first-quarter performance

(AsiaGameHub) - Spain and Mexico fueled record quarterly net gaming revenue for the operator. Spain.- Codere Online reported its strongest first-quarter results to date, achieving new records in net gaming revenue (NGR) and adjusted EBITDA, driven by continued momentum in Spain and Mexico. Net NGR for the three months ending March 31 increased by 13% year-on-year to €64.4 million, while adjusted EBITDA reached a historic high of €6 million. The key markets of Mexico and Spain continued to drive performance. In Mexico, NGR grew 13% to €34 million, while Spain contributed €25.5 million. Growth was supported by a 20% rise in average monthly active players in Mexico and a 13% increase in Spain. NGR from the company’s “Other” segment, which includes Argentina, Panama, and Colombia, declined slightly by 2% to €4.4 million, with adjusted EBITDA falling 3% to €26.3 million. Codere previously paused new investments in Colombia due to the implementation of a 19% Value Added Tax (VAT) on online gambling deposits in February 2025. This tax has since been revised and replaced with a lower 16% consumption tax following legal challenges. In March, lawmakers introduced a 10% levy on online gambling revenues in Panama. Overall, Codere Online posted a net income of €7 million, marking a turnaround from a €0.7 million loss in the same period last year. CFO Marcus Arildsson described the quarter as “a clear step forward in profitability,” noting that the company ended March with €56.2 million in cash and no outstanding financial debt. Based on current performance, the company reaffirmed its full-year 2026 outlook, projecting net gaming revenue between €235–245 million and adjusted EBITDA of €15–20 million. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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UK launches the country’s largest independent gambling harms research centre iGame

UK launches the country’s largest independent gambling harms research centre

(AsiaGameHub) - The new centre has stressed its independence and remit to focus on “lived and living experience” of gambling harms. UK.- The launch of the UK’s largest independent gambling harms research centre has been announced by UK Research and Innovation (UKRI), a national funding agency sponsored by the Department for Science, Innovation and Technology (DSIT). The Gambling Harms Research UK (GHR-UK) Evidence Centre will be funded by the new British Gambling Levy introduced last April with the aim of directing “world-leading research on how to tackle and prevent gambling harms”. The GHR-UK Evidence Centre will work with government, health bodies, charities, and people with lived experience of gambling in an effort to generate evidence-led research. It will be led by Heather Wardle, Professor of Gambling Research and Policy at the University of Glasgow and involved partners at King’s College London, University of Sheffield and Swansea University. The remit of the centre is to: Manage a comprehensive and innovative research programme on gambling harms Build capacity in gambling harms research Collaborate with stakeholders Explore how UKRI and other data assets can support generating new evidence Coordinate the cohort of GHR-UK Innovation Partnerships Wardle described the project as a “vital reset“. “For too long, gambling research has been under-resourced and overlooked. New funding through the Levy and UKRI marks a vital reset, strengthening the quality and scale of gambling harms research and ensuring policy is driven by rigorous, independent evidence. Putting lived experience at the heart of our work, we look forward to collaborating widely to deepen understanding of and reduce the serious harms associated with gambling. Focus on lived experience UKRI stressed that the new Evidence Centre will draw on the knowledge and experience of people with lived and living experience of gambling harms. This is intended to ensure the research will not sit in isolation but actively shape prevention and treatment initiatives funded through the levy. Martin Jones has been appointed as lived experience lead. He is said to have personal insight into addictive gambling products, having directly experienced the devastating impact of gambling-related suicide. He has since been involved with a wide range of research, education and treatment organisations and charities, UKRI said. Jones said: “Research isn’t an intellectual exercise sitting in isolation, it is and should be closely linked to real gambling harms affecting real people, as many of us know all too well. We need to do much more to prevent these harms, and coordinating top quality research will support this, especially by exploring the more complex areas around suicide, algorithms, and financial data.” The GHR-UK Evidence Centre will also form partnerships, including with health agencies and charities. One of its main roles will be to coordinate a cohort of 19 GHR-UK Innovation Partnerships covering a broad range of topics, including gambling harms and sports gambling online and in videogames and the structural drivers of gambling harm Based at universities across the UK, the Innovation Partnerships will carry out research to fill gaps in the evidence base and support the development of responses to gambling-related harms. It’s intended that they will work closely to generate evidence, build research capacity, and inform policy and practice across the UK, while training the next generation of gambling harms researchers. Independence from industry interests UKRI emphasised that independence from commercial gambling interests is fundamental to the work of the centre. GambleAware, the now defunct body that previously commissioned gambling harm research, treatment and prevention in the UK, had received criticism due to its direct dependence on voluntary industry backing. “A strong governance and integrity framework safeguards this autonomy, ensuring the Centre operates without external influence and remains a credible and trusted source of research on gambling harms,” UKRI said. “As the UK’s first research Centre on gambling harms that is free from industry involvement, the Centre’s independence guarantees that the evidence produced by GHR‑UK remains protected from external commercial interference.” UK Gambling Levy structure The Gambling Levy funding is split across three strands: treatment, prevention, and research. The Gambling Commission is responsible for collecting and administering the gambling levy under the strategic direction of the government. UKRI and the Gambling Commission are responsible for investing 20 per cent of the Gambling Levy funds in the research strand, which amounts to £22.1m for 2025-26. Meanwhile, half of the funds from the levy are administered by NHS England and equivalent bodies in Scotland and Wales for treatment and support, and the remaining 30 per cent dedicated to prevention is handled by the Office for Health Improvement and Disparities (OHID). Gambling harm research plans As well as the new Evidence Centre, the research stream is so far funding 32 rapid evidence reviews, 19 new Innovation partnerships, and four UKRI policy fellows. Further investments are planned for the future, including in research into the convergence between gambling and video gaming. UKRI said harmful gambling’s burden on the UK economy is conservatively estimated at around £1.4bn per year, impacting the healthcare and criminal justice systems as well as generating individual impacts. It said a lack of high‑quality independent evidence on gambling-related harms is a major barrier to effective policy, prevention, and treatment. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Here it is Paris: Paris Saint-Germain are Ligue 1 champions for the fifth year in a row! iGame

Here it is Paris: Paris Saint-Germain are Ligue 1 champions for the fifth year in a row!

(AsiaGameHub) - Press release.- Paris Saint-Germain, official partner of 1xBet, has retained its crown to claim the title of France’s top team for the 14th time in the club’s history. Captivating title race + landmark victory in Le Classique Last season’s Ligue 1 demonstrated the Parisians’ complete supremacy. Luis Enrique’s squad wrapped up the title before the season concluded, ending nearly 20 points ahead of their closest rivals. This season told a different tale, serving up loads of drama for supporters. The championship was settled at the end of the campaign via a head-to-head showdown between France’s top two sides. Lens enjoyed an outstanding season, mounting a fierce challenge against the defending champions, but the Parisians ultimately prevailed to take home their 14th league crown. Luis Enrique’s team successfully retained their title in impressive fashion, delivering thrilling, attack-focused performances in every fixture. Before the winter break, Paris Saint-Germain had already shattered the club’s goalscoring record, scoring at least once in 40 straight home matches. Meanwhile, the Red-and-Blues stayed receptive to daring tactical experiments and giving new players their first appearances. Across the first half of the Ligue 1 season, as many as 17 separate players found the back of the net for the side. Luis Enrique offered young prospects the opportunity to show what they could do, and they seized that chance completely. Ousmane Dembélé, Khvicha Kvaratskhelia and Désiré Doué stayed the standout performers of the Parisian setup, but this season saw Ibrahim Mbaye, Senny Mayulu and Quentin Ndjantou properly establish themselves as key contributors. Another standout moment from Paris Saint-Germain’s victorious campaign was their 5-0 demolition of Olympique de Marseille on Ligue 1’s 21st matchday. This stands as the largest winning margin the Parisians have ever recorded in a Ligue 1 Le Classique fixture. The Red-and-Blues have emerged as France’s highest-scoring team by a significant gap, and have paired their domestic league triumph with a spot in the Champions League final for the second year running. Luis Enrique’s team is widely regarded as the most aesthetically pleasing side in European football, as they don’t just pick up wins – they win in spectacular style. 1xBet extends its congratulations to Paris Saint-Germain on this thoroughly earned Ligue 1 title, and sends its best wishes to its official partner for the upcoming Champions League final! This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Why Execution Is the Foundation of Innovation in Affiliate Tech: Alex Bukin, ReferOn iGame

Why Execution Is the Foundation of Innovation in Affiliate Tech: Alex Bukin, ReferOn

(AsiaGameHub) - Focus Gaming News recently spoke with Alex Bukin, CEO at ReferOn, about the company’s execution-first approach to re-engineering legacy igaming infrastructure and fostering a culture of disciplined innovation. Exclusive interview. There is a very real reason most companies leave legacy architecture alone: it is incredibly dense, and it dictates the boundaries of the entire sector. Escaping that trap means looking at a supposedly untouchable industry standard and deciding to build right through it. The ultimate differentiator is tackling the complex work the rest of the market actively avoids. Focus Gaming News recently caught up with Alex Bukin, CEO at ReferOn, to talk about this execution-first mindset, and what it actually takes to build reliable, problem-solving, everyday infrastructure. ReferOn is often described as a disruptor. From a management perspective, how do you foster a culture that is willing to ‘break the walls’ of traditional affiliate tracking? “Disruption isn’t a one-off event; it’s a byproduct of disciplined management. At ReferOn, we foster a culture that constantly challenges existing paradigms by asking the ‘uncomfortable’ questions. Our team comes from all sides of the affiliate ecosystem, which means we use our own past frustrations as the roadmap. “Our goal is to take those frustrations and engineer them out of existence, creating something intuitive and powerful. I’d call our internal engine ‘constant constructive dissatisfaction.’ We look at industry standards simply as ceilings to be broken. “From a leadership perspective, this means hiring for an ownership mindset. I want architects who want to re-engineer how the industry communicates, rather than just ‘manage’ a platform. We’ve built a high-trust environment for ‘radical testing’ and execution, where the only true failure is staying comfortable with the status quo.” “Most people think innovation is about the ‘Next Big Thing.’ I believe innovation is about the ‘Current Best Execution.’ At ReferOn, we are breaking the walls of legacy thinking by refusing to compromise on the tools our partners use to build their empires. We aren’t just participating in the industry; we are re-engineering its foundation.” Alex Bukin, CEO, ReferOn. You often speak about ‘uncompromised execution.’ In a fast-paced industry like igaming, how do you ensure that speed never comes at the expense of operational integrity? “Operational integrity is the cornerstone of trust between ReferOn and our partners. In this business, speed alone is just a faster way to hit a wall. When we mark a delivery as ‘Done,’ it reflects an uncompromising execution that meets the highest industry standards. “We’ve invested in a robust infrastructure from day one, allowing us to develop and scale at market speed while maintaining absolute stability. My mandate is clear: we prioritise the single source of truth our partners rely on over winning a quick press cycle. Integrity is the core product here; the software is the delivery mechanism for that trust. We move fast because the foundation is rock-solid, not because we’re cutting corners.” Innovation usually meets resistance. As CEO, how do you lead your team through the process of challenging ‘the way things have always been done’ in the affiliate space? “Resistance is almost always rooted in fear; fear of the unknown, or the fear of breaking a system that ‘mostly’ works for example. In our brainstorming sessions, we tackle this head-on. We are fortunate to have a team that is highly motivated to challenge the status quo, utilising rigorous POCs (Proof of Concepts) to validate our logic before a single line of production code is shipped. “My role is to give the team the runway to build, test, and refine without pressure. We want to eliminate specific, day-to-day pain points for the managers using our software. When our partners realise their reporting is suddenly instant and perfectly accurate – when we completely remove a headache from their workflow – that initial hesitation disappears. That’s the moment where friction turns into momentum.” What does it mean for a platform to be ‘uncompromising’ in 2026, and why is that mindset necessary for the next generation of igaming growth? “The current landscape is highly sophisticated. Our partners deal with massive data volumes and need absolute clarity. Delivering estimates or struggling during peak traffic simply isn’t an option anymore. “The next generation of growth belongs to the operators who treat their data like a liquid asset; it must be fluid, real-time, and 100 per cent accurate. An uncompromising mindset is necessary because the margin for error has disappeared. If your management tools are a compromise, your growth will be too. At ReferOn, we provide the infrastructure that allows our partners to scale without ever wondering if their foundation is going to crack.” “Real innovation is just exceptional execution. At ReferOn, we give our partners the exact tools they need to run their businesses with total clarity and reliable data. We aren’t just participating in the industry; we are actively re-engineering how it operates.” Alex Bukin, CEO, ReferOn. Let’s talk about your data. “As the industry’s data demands grow, ReferOn is building a smarter, cleaner way to handle affiliate management. To see this execution-first approach in action and talk about scaling your operations, book a meeting with the ReferOn team here.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Bragg Gaming Group announces first quarter 2026 financial results iGame

Bragg Gaming Group announces first quarter 2026 financial results

(AsiaGameHub) - The firm has disclosed total quarterly revenue amounting to €25.7 million (equivalent to US$29.7 million). Press release: Bragg Gaming Group has revealed its financial performance figures for the first quarter of 2026. Q1 2026 financial highlights: Revenue growth: First-quarter total revenue reached €25.7 million (US$29.7 million): – Revenue from the Netherlands rose by 3.5% year-on-year, driven by a temporary boost from a fixed Player Account Management (PAM) contract with Entain Plc (LSE: ENTL); – Revenue in Brazil climbed 33.3% versus the first quarter of 2025, supported by ongoing expansion in provider onboarding; and – Recurring revenue in the United States grew 7.1% year-on-year, fueled by an expanded footprint of high-margin proprietary content. However, total U.S. revenue fell 12.1% because of one-time revenue in Q1 2025 linked to the company’s content and technology initiative with Caesars Entertainment for its online casino platforms; and – Overall revenue increased by 0.6% year-on-year. Operating loss, net loss, and adjusted EBITDA: First-quarter operating loss stood at €1.4 million (US$1.7 million), a €0.3 million (US$0.1 million) improvement over the €1.7 million (US$1.8 million) operating loss recorded in the same period of 2025. Net loss for the quarter was €1.2 million (US$1.4 million), or €0.05 (US$0.05) per common share— a 55% improvement from the €2.6 million (US$2.8 million) net loss (€0.11/US$0.12 per common share) in Q1 2025. Adjusted EBITDA for Q1 2026 was €4.0 million (US$4.6 million), corresponding to an Adjusted EBITDA Margin of 15.7%, versus €4.1 million (US$4.3 million) and a 16.0% margin in Q1 2025. Q1 2026 and recent business highlights: Extended Key Player Account Management (PAM) agreement in Europe: Bragg announced the extension of its existing end-to-end Player Account Management (PAM) platform and turnkey solution contract with Senator Group, a leading online casino operator in Croatia. Chosen as preferred content delivery partner across a multi-brand, multi-jurisdictional portfolio: Leveraging a partnership that started in 2020 and has already resulted in successful launches in Romania, Belgium, Serbia, and Brazil, Super Technologies chose Bragg as its preferred content delivery partner. This collaboration will support Super Technologies’ aggressive expansion strategy by offering quick access to high-quality content and ensuring the technical and compliance readiness required for strict regulated markets. Shortly after, Bragg revealed it played a key role in Super Technologies’ successful entry into the regulated Greek market via its flagship Superbet brand— a major step forward in Bragg’s global growth plan. Positioned for Finnish market liberalisation: Bragg entered into a full PAM platform and turnkey solution agreement with SuomiVeto, a new market player led by the founders of the successful BetCity.nl. Under this deal, Bragg will supply SuomiVeto with access to an extensive library of exclusive and aggregated casino games, a fully managed sportsbook, award-winning Fuze player engagement tools, and end-to-end managed marketing and operational services in Finland’s newly regulated igaming market— set to launch for private operators on July 1, 2027. Leapt into an Artificial Intelligence (AI)-First Future: Bragg started developing the Bragg AI Brain, a data-powered AI engine aimed at enabling smarter decision-making and intelligent products across its ecosystem. This initiative is intended to lower the company’s overall cost structure, boost EBITDA growth, and guide it toward consistent net profitability. Strengthened leadership team and changed board: Bragg appointed Morten Tonnesen as its new Chief Operating Officer (COO), tasked with driving operational efficiency and executing the company’s bold AI-First transformation. It also promoted Garrick Morris to Executive Vice President of Global Content, US & Canada, with a focus on expanding content offerings. Additionally, Thomas Winter— a well-respected figure in the gaming industry— joined Bragg’s board of directors, replacing Kent Young, who retired from the board. Executed a strategic restructuring to reduce cost structure and improve operating performance: Bragg finalized a strategic restructuring, which included a roughly 12% cut to its global workforce. This move is intended to realign the organization, optimize its cost structure, accelerate EBITDA growth, and reduce the time needed to achieve long-term net profitability. In Q1 2026, the company incurred around €0.7 million (US$0.9 million) in restructuring costs linked to employee termination expenses. It expects annual cash savings from staff cuts and other restructuring measures to reach approximately €4.5 million (US$5.2 million). Ensured greater board alignment with shareholders: As of January 1, 2026, director fees are paid solely in deferred share units (DSUs) on a monthly basis, with no cash option available. Entered into agreement for a transformational acquisition: Earlier today, Bragg announced it has entered into a binding agreement to acquire Drayton International (Drayton), a diversified gaming technology and content platform. Upon closing the deal, Matthew Davey— a prominent gaming entrepreneur— will join Bragg’s board as Non-Executive Chairman, enhancing the company’s leadership as it enters its next growth phase. Matevž Mazij, chief executive officer for Bragg, commented: “We maintained strong execution across our business in the first quarter. However, in many respects, I think we’re just getting started as we work to finalize our potentially game-changing acquisition of Drayton. This deal, we believe, will position Bragg to lead the global gaming industry’s future— with the right team, top-tier technology, a refreshed brand, and a clear ‘games-first’ focus.” 2026 Outlook Bragg Gaming Group reaffirms its full-year 2026 guidance: revenue is expected to range between €97.0 million and €104.5 million, with Adjusted EBITDA of €16.0 million to €19.0 million (corresponding to an Adjusted EBITDA Margin of 16.0% to 18.0%). The company noted that these projections do not account for any potential revenue or Adjusted EBITDA effects from the planned Drayton acquisition. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Onlyplay launches its newest video slot, Pepper Coins iGame

Onlyplay launches its newest video slot, Pepper Coins

(AsiaGameHub) - The 3×3 video slot immerses players in a vibrant world filled with chilli peppers, glowing coins, and juicy fruit symbols. Press release.- Onlyplay proudly unveils Pepper Coins, an electrifying 3×3 video slot where bold visuals and straightforward mechanics combine on every spin. The game plunges players into a vivid universe of chilli peppers, shimmering coins, and ripe fruit icons. Everything is fast-paced, colorful, and easy to understand from the very first spin. The gameplay remains simple yet engaging—each symbol holds value, and every spin counts. With an RTP of 95.50%, a HIT rate of 11.50%, and medium volatility, the game delivers a well-balanced experience. Players enjoy consistent action with ample potential for significant wins. Central to the game is the Hold and Win feature, where coins lock in place and build suspense progressively. Bonus symbols appear instantly with values ranging from 1x to 15x the bet, providing quick rewards. The Collect symbol gathers all Bonus and Jackpot values displayed on the reel, consolidating separate wins into a powerful payout. The Bonus Game intensifies the focus—it activates when Bonus or Jackpot symbols land on reels 1 and 3, accompanied by a Collect symbol on reel 2. During this feature, only Bonus, Collect, and Jackpot symbols are present. This design keeps the action clear while emphasizing larger rewards. Jackpot symbols—Mini, Minor, Major, and Grand—add depth to the gameplay. Each tier heightens excitement and offers opportunities for higher payouts. Every spin within the Bonus Game feels meaningful and fuels anticipation. The Chili Feature introduces unpredictability—it can trigger both in the base game and during the Bonus Game. It may award multipliers, jackpots, or additional Bonus symbols, instantly enhancing the round. Wild symbols support the base game by replacing regular symbols, helping create more winning combinations and maintaining smooth gameplay flow. “Pepper Coins is a clean, fast, and visually compelling slot that captivates players without overwhelming them with complexity. If you’re seeking a bright, dynamic game with clear mechanics and genuine win potential—this is a standout choice to explore,” concluded the OnlyPlay team. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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SOFTSWISS leadership to discuss brand and sportsbook growth strategies at NEXT Valletta 2026 iGame

SOFTSWISS leadership to discuss brand and sportsbook growth strategies at NEXT Valletta 2026

(AsiaGameHub) - SOFTSWISS will be represented by its senior leadership at NEXT Valletta 2026, where they will discuss strategies aimed at driving growth in preparation for the FIFA World Cup 2026. Press release.- SOFTSWISS is set to bring its top executives to NEXT Valletta 2026 to examine how effective brand positioning and sportsbook engagement strategies can fuel growth ahead of the FIFA World Cup 2026. Valentina Bagniya, chief marketing officer at SOFTSWISS, will begin the Marketing Hub with a keynote on establishing resilient brands in mature markets. Meanwhile, Olga Resiga, chief business development officer at SOFTSWISS, will participate in an industry panel focused on sportsbook audience engagement and retention leading up to the World Cup 2026. The event, NEXT Valletta 2026, will take place from May 27–28 at the Mediterranean Conference Centre in Valletta, Malta. On May 27, Valentina Bagniya will deliver a keynote titled “Everyone Talks About Brand in Mature Markets – Few Actually Invest in It,” which will delve into why brand strategy becomes essential as acquisition costs rise and product differentiation diminishes. Drawing from SOFTSWISS’ real-world experience, the session will explore how operators can maintain long-term brand consistency while adapting to rapidly evolving market conditions. Valentina Bagniya, chief marketing officer at SOFTSWISS, remarked: “While the industry frequently discusses branding, companies often cut back on it when markets become challenging. Many iGaming firms still view brand as merely decorative rather than a core business asset. This mindset no longer works in mature markets, where consumers face countless product choices and switching costs are nearly nonexistent. Building strong brands requires consistency and deliberate decisions, not just short-term creative campaigns.” On May 28, Olga Resiga will join a panel discussion titled “The Battle for the World Cup Fan,” which will center on sportsbook engagement during one of the most active betting periods in the industry. The conversation will focus on how operators can manage increased traffic, attract new players, and retain users after the tournament concludes. Olga Resiga will share insights on how the SOFTSWISS Sportsbook team prepares for major events like the World Cup 2026—covering infrastructure readiness, audience engagement, and post-tournament player retention. Earlier this year, SOFTSWISS launched a new API testing tool designed to help operators prepare for high-traffic periods during major sporting events. Additionally, the company received the Best Sportsbook Innovative Feature award at the SiGMA Awards South America 2026 for its Sportsbook Network Jackpot feature. Olga Resiga, chief business development officer at SOFTSWISS, stated: “The 2026 World Cup will represent more than just a surge in traffic for operators—it will serve as a true test of product capability, infrastructure strength, and long-term player strategy. The brands that succeed during major tournaments aren’t always those spending the most on acquisition; instead, they are the ones who can convert temporary excitement into lasting engagement. In today’s environment—where players have endless options and shorter attention spans—retention, personalization, and seamless user experiences truly define competitive advantage.” SOFTSWISS representatives will be available throughout NEXT Valletta 2026 to meet with operators and industry partners. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Genius Sports files patent infringement lawsuit against SportsCastr iGame

Genius Sports files patent infringement lawsuit against SportsCastr

(AsiaGameHub) - On May 11, Genius Sports filed a lawsuit against SportsCastr alleging infringement of patents related to real-time graphics and interactive overlays used during live sports broadcasts. The legal action was initiated in the Southern District of New York. The case centers on three patents originally developed by Second Spectrum, which Genius Sports acquired in 2021. The disputed patents cover technology utilized by PANDA Interactive in its "PANDA Studio" software, which integrates live analytical data, graphics, and interactive elements onto broadcast footage of sporting events. Genius Sports is pursuing a permanent injunction, treble damages for alleged willful patent infringement, and reimbursement of legal costs. The firm Kirkland & Ellis represents Genius Sports throughout this litigation. This latest legal move adds another chapter to an ongoing dispute between the two companies. In 2023, SportsCastr had previously filed a similar suit against Genius Sports and Sportradar over the same patents; all claims were mutually dismissed following a settlement reached in February 2026. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DATA.BET Reports 91.4% Growth in Esports GGR for Q1 2026 iGame

DATA.BET Reports 91.4% Growth in Esports GGR for Q1 2026

(AsiaGameHub) - DATA.BET, a reputable provider of sportsbook solutions, is reporting a significant surge in esports betting activity. This trend, building on insights from the Sportsbook Report that indicated increasing player interest in less mainstream tournaments, is further validated by Q1 2026 results, which confirm the continued strong growth of this sector. The most recent performance data highlights: Growing demand within the market Efficient and well-managed trading operations Increased player engagement across all partner platforms Substantial revenue increases and positive commercial outcomes Esports demonstrated exceptional performance across all key metrics. When compared to Q1 2025, Gross Gaming Revenue (GGR) almost doubled, and turnover saw a significant rise of 70.6%, bolstered by a notable improvement in margin efficiency. Player activity saw widespread strengthening, with the number of placed bets increasing by 33.2% and combo bets experiencing an even more substantial jump of 72.1%, indicating a clear shift towards more complex betting behaviors among users. The active player base expanded considerably, and the average size of single bets also grew, suggesting increased user confidence and deeper engagement. The growth in combo bets was further supported by recent enhancements to the user experience of our Single Page Application (iFrame), which now simplifies the creation of multiple bets and improves the presentation and display of available events. Additionally, higher-value bets originating from premium partner platforms significantly contributed to the increase in average bet size. Performance trends across major esports titles illustrate how player preferences and event schedules influenced the quarter. The four leading disciplines – CS2, Dota 2, League of Legends, and Valorant – all recorded robust double-digit growth in profit, turnover, bet counts, and active users. Niche disciplines collectively achieved an impressive 245% increase in profit compared to Q1 2025, underscoring the breadth of the company's esports offerings. This trend was initially identified during the preparation of the Sportsbook Report and continues to be a surprising factor for the broader market, which often underestimates the commercial potential of disciplines beyond the most established ones. Rainbow Six emerged as a particular success, driven by the introduction of new betting markets, including combined Total Over + Win and Win First Half + Win Map, alongside a significant expansion in match coverage. This discipline has found a strong audience in Latin America, where DATA.BET has solidified its position as a leading provider of sportsbook solutions. Rocket League continues to affirm its status as one of the most promising esports disciplines for betting, with even greater potential anticipated if official data coverage expands in the future. Despite Q4 2025 hosting the FIFAe World Cup, typically the year's premier event, Rocket League still achieved quarter-over-quarter growth, with turnover up 85.3%, bet counts rising 18.7%, and active players increasing by 50.1%. This was primarily fueled by the industry's most extensive and unique market offering, coupled with a 94% live coverage conversion rate. Between the regional VCT Kickoff and Masters Santiago, Riot Games introduced a new format, the Valorant EMEA Clash 2026, inviting teams that did not qualify for Santiago, as well as second-tier teams from regional Challenger leagues. By filling a gap in the tournament schedule, this event saw strong year-over-year growth across key metrics and became a significant driver of new player acquisition, with newcomers accounting for 68.6% of all new players and 55.4% of total bets placed. According to Bohdan Holovnov, Head of Esports at DATA.BET, this performance reflects strategic enhancements to products and trading operations that are aligned with player behavior: High margin efficiency has been a significant catalyst this quarter. Partners are increasingly recognizing the substantial commercial returns that esports can generate, which is encouraging them to scale up promotional campaigns and direct more traffic to this vertical. This, in turn, leads to more new users, increased turnover, and stronger margins. Simultaneously, we continue to provide the most extensive match and discipline coverage available in the market, and the impact of this is also evident in the rapid growth of combo bets across our partner platforms. Official data events saw a year-over-year increase of 5.2%, with the overall event calendar growing even more significantly to 10.8%, reinforcing the breadth of DATA.BET’s coverage. While top-tier events outperformed low-tier events considerably in terms of turnover, profit, and bet count, the volume of low-tier events also increased, particularly in CS2, as Valve’s restructured Major qualification system has led tournament organizers to schedule more new qualifying events. Bohdan Holovnov, Head of Esports at DATA.BET, added: Q1 of 2026 has established a new benchmark for the potential of esports betting. With GGR nearly doubling year over year, a player base expanding by over 56%, and increasingly sophisticated betting patterns, the vertical is maturing in precisely the right direction. We are heading into the remainder of 2026 with strong momentum, an expanding market portfolio, and partners who are consistently experiencing tangible commercial impact quarter after quarter. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Games Global pays out €10 million King Millions™ jackpot to CasinoFriday player iGame

Games Global pays out €10 million King Millions™ jackpot to CasinoFriday player

(AsiaGameHub) - Games Global, a top provider of online gaming content and progressive jackpot experiences, has announced that a player at CasinoFriday won a substantial €10,475,169.87 on the Fire & Roses Joker King Millions™ slot. This major win represents one of the largest payouts ever on the King Millions™ progressive jackpot network and stands out as a key highlight for the game’s community since its global launch. Fire & Roses Joker King Millions™, developed by Triple Edge Studios and supported by the King Millions™ network, blends entertaining gameplay with the chance to win multi-million jackpots at any time. This multi-million-euro jackpot awarded on CasinoFriday highlights the strength of Games Global’s King Millions™ offering and its ongoing delivery of premium progressive content across regulated markets. The progressive jackpot network powering King Millions™ continues to grow worldwide, giving operators access to an expanding lineup of integrated titles connected to shared jackpot pools. Games Global’s jackpot portfolio—which includes Mega Moolah™, WowPot™, King Millions™, Maple Moolah™, and Lotsaloot™—now offers a combined prize pool exceeding €28 million. Ofir Gal-Mor, Senior Vice President of Customer Experience & Innovation at Games Global, said: This €10,475,169.87 payout demonstrates the scale and reach of the King Millions™ network across our operator partners. We are proud to support CasinoFriday in delivering premium progressive content, and this result shows the strong performance of Fire & Roses Joker King Millions™ within regulated markets. As Games Global broadens the reach of its progressive jackpot ecosystem, it remains dedicated to providing engaging and rewarding experiences for both partners and players, combining innovation with world-class entertainment. The CPO at Funnz added: We are thrilled to congratulate our player on achieving this impressive €10.4 million King Millions™ jackpot win. At CasinoFriday, we focus on delivering high-quality entertainment to our community, and this milestone reflects the strength of our partnership with Games Global and the success of its progressive network. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Play’n GO Launches Manta Mayhem iGame

Play’n GO Launches Manta Mayhem

(AsiaGameHub) - Play’n GO has unveiled Manta Mayhem, a character-driven underwater slot featuring a protective guardian. The game follows a chaotic group of thieves as they attempt to outwit an irritable Manta Ray. Press release.- A shimmering treasure bay, a possessive Manta Ray, and a group of highly unqualified marine animals clash in Manta Mayhem, Play’n GO’s newest oceanic story focusing on trouble, competition, and attractive distractions. Deep in a remote part of the sea lies a stash of magical shells, left alone for a specific reason. The bay is protected by a stingy, irritable Manta Ray who treats the location like his own private museum, meticulously arranging every peculiar item he has gathered over time. It is a domain with strict rules, and one clear warning to intruders: do not touch the shells. Naturally, this is what draws trouble. In a nearby trench, a mismatched crew of strange sea creatures devises a scheme that sounds smart until you hear the specifics. They desire the shells, they desire the fame, and they are convinced they can outwit a territorial guardian using only guts and something suitably glittery. Their agenda is charmingly disorganized: distract the Manta Ray, seize the shells, and "look menacing" (a work in progress, but they are getting close!) Manta Mayhem embraces lighthearted underwater storytelling, trading heroic bravado for frantic improvisation as this aspiring heist group navigates reefs, avoids watchful eyes, and attempts to prevent the operation from becoming a watery disaster. It is a vibrant, character-driven caper where curiosity creates issues, greed breeds resentment, and the ocean keeps track. Magnus Wallentin, games ambassador at Play’n GO, stated: "We enjoyed creating a cast that is more bold than skilled, then placing them in a treasure bay guarded by a Manta Ray who never forgets a missing trinket. Manta Mayhem is full of character – it is colorful, humorous, and fueled by that classic 'bad plan turning into a mess' energy." Regardless of whether players side with the guardian or the potential thieves, Manta Mayhem offers an underwater narrative where the ultimate reward is the journey's chaos. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Booming Games launches Diamond Forge: Link & Loot iGame

Booming Games launches Diamond Forge: Link & Loot

(AsiaGameHub) - Boasting a 5×3 grid with 10 fixed paylines, the game offers a maximum win potential of 10,000x. Press release.- Booming Games has today (May 14) launched Diamond Forge: Link & Loot, a modern twist on a classic slot game. The title features a 5×3 grid and 10 fixed paylines, delivering a maximum win potential of up to 10,000x. Set against a traditional diamond-themed backdrop, the game includes two high-energy bonus features designed to deliver an engaging and exciting experience. Each collected Diamond contributes to charging the Diamond Boost feature, which can be activated either during the base game or while playing free spins. This feature can activate unexpectedly at any time, adding up to eight additional Diamonds to the reels—potentially triggering the powerful Link & Loot mechanic immediately. When players gather six or more Diamonds, they are awarded five Link & Loot spins. During these spins, adjacent Diamond symbols merge together to form larger clusters. Players have the opportunity to create Colossal symbols measuring 2×2 or bigger, which award a special Colossal spin. These spins increase the chances of landing higher-value prizes, including Mini, Minor, Major, or Grand jackpots. The ultimate achievement comes with the formation of a full 5×3 Colossal Diamond, unlocking the most substantial rewards possible. In addition, landing three or more Scatter symbols triggers eight Free Spins, during which there is an enhanced probability of activating the Link & Loot feature again. Players can strategically deploy large Diamonds throughout the session, aiming for that coveted 10,000x maximum payout. Craig Asling, director of games at Booming Games, commented: “Diamonds truly are a player’s best friend! Diamond Forge: Link & Loot brings a fresh take to a well-loved theme, and we are confident it will enjoy widespread popularity, just like other titles in the Link & Loot series. Its innovative bonus mechanics, combined with the familiar 5×3 layout, create an immersive gameplay experience with impressive winning potential. Start playing Diamond Forge: Link & Loot today!” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DATA.BET reports strong esports betting growth in Q1 2026 iGame

DATA.BET reports strong esports betting growth in Q1 2026

(AsiaGameHub) - Strong results as esports drives sustained 91,4 per cent GGR growth across partners. Press release.- DATA.BET has announced a significant acceleration in esports betting. Building on the trends shared in the Sportsbook Report, which highlighted growing player interest in niche tournaments, Q1 2026 confirms the vertical’s continued upward trajectory. The latest results point to: Deepening market demand Disciplined trading operations Growing player engagement across partner platforms Substantial revenue growth and commercial impact Esports delivered standout results across every major benchmark. Compared to Q1 2025, GGR nearly doubled, and turnover grew sharply by 70,6 per cent, supported by a meaningful improvement in margin efficiency. Player activity strengthened across the board, with placed bets climbing 33,2 per cent and combo bets posting an even more pronounced jump of 72,1 per cent — a clear signal that users are shifting towards more sophisticated betting behaviour. The active player base expanded substantially, and the average single bet size also grew, pointing to higher confidence and deeper involvement from users. Combo bet growth was reinforced by recent UX improvements to our Single Page Application (iFrame), which now makes building multiples easier and improves the display and presentation of available events, while higher-value bets from premium-segment partner platforms contributed meaningfully to the rise in average bet size. Across major esports titles, performance dynamics show how player preferences and event calendars shaped the quarter. The top four disciplines – CS2, Dota 2, League of Legends, and Valorant – all posted strong double-digit growth across profit, turnover, bet counts, and active users. Niche disciplines collectively delivered a striking 245 per cent increase in profit compared with Q1 2025, demonstrating the depth of the company’s esports portfolio. This is a trend we first spotted while preparing the Sportsbook Report and one that continues to surprise the wider market, which still tends to underestimate the commercial potential of disciplines outside the established top tier. Rainbow Six stood out as a particular success story, driven by the addition of new markets, including combined Total Over + Win and Win First Half + Win Map, alongside a sharp expansion in match coverage. The discipline has found its audience in Latin America, where DATA.BET has solidified its position as a premium sportsbook solution supplier. Rocket League continues to confirm its status as one of the most promising esports disciplines for betting, with even greater potential to unlock should official data coverage expand in the future. Despite Q4 2025 hosting the FIFAe World Cup, typically the year’s headline event, Rocket League still delivered QoQ growth with turnover up 85,3 per cent, bet counts rising 18,7 per cent, and active players climbing 50,1 per cent. This was driven primarily by the largest and almost unique market offering in the industry, alongside a 94 per cent live coverage conversion rate. Between the regional VCT Kickoff and Masters Santiago, Riot Games experimented with a new format – Valorant EMEA Clash 2026, inviting teams that missed out on Santiago qualification, alongside second-tier squads from regional Challenger leagues. By filling a short gap in the calendar, the tournament posted strong YoY growth across core metrics and emerged as a notable driver of new-player acquisition, with newcomers making up 68.6 per cent of all new players and 55.4 per cent of total bets placed. According to Bohdan Holovnov, head of esports at DATA.BET, this performance reflects deliberate product and trading enhancements aligned with player behaviour: “High margin efficiency has been a real catalyst this quarter. Partners have increasingly recognised that esports can deliver meaningful commercial returns, encouraging them to scale up promotional campaigns and drive more traffic into the vertical. That feeds directly into more new users, higher turnover, and stronger margins. At the same time, we continue to offer the broadest match and discipline coverage on the market, and the impact is also reflected in the rapid growth of combo bets across our partner platforms.” The official data events were up 5.2 per cent YoY, with the overall event calendar climbing even higher to 10.8 per cent, reinforcing the breadth of DATA.BET’s coverage. Top-tier events outperformed low-tier events by a wide margin in turnover, profit, and bet count, yet the volume of low-tier events also grew, particularly in CS2, as Valve’s restructured Major qualification system has prompted tournament organisers to fill the calendar with new qualifying events. Holovnov added, “Q1 of 2026 set a new benchmark for what esports betting can deliver. GGR nearly doubling year over year, combined with a player base growing by more than 56 per cent and increasingly sophisticated betting patterns, suggests the vertical is maturing in exactly the right direction. We’re entering the rest of 2026 with strong momentum, an expanding market portfolio, and partners who are seeing tangible commercial impact quarter after quarter.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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